Blog


Super Energy Metropolis Prototype 2 (1)
Super Energy Metropolis Prototype 3 (1)
Design 101 : First Principles (1)
Rebooting the RPG (1)
Upgrades, Equipment, and Skill Trees (2)
Fixing Steam's User Rating Charts (1)
Steam Traffic Patterns Deep Dive (1)
Automated Transparent Development (3)
Was Localizing Defender's Quest Worth It? (20)
Defender's Quest 2 - Weaselmancer and cast preview ( 2 ) (33)
DQ1HD and DQ2 Milestone Plan (3)
I Wish Upon a Steam (5)
DQ2 Update and DQ1-HD Announcement (16)
Brave NewSteam World (2)
WhoLetsPlay - 2014 plans (1)
Playing Defender's Quest with the Steam Controller (1)
Flash is dead, long live OpenFL! (1)
An Algorithm for Discovering "Hidden Gems" (1)
Defender's Quest 2 Engine progress - resolution! (1)
The Quest to Upscale Pixel Art (10)
Follow Your Dreams!...Or Maybe Don't (7)
Designing an Anti-Incest Algorithm (3)
Automatic Progress Tracking (3)
Will that crowdfunded game ever actually ship? (2)
A Status Effect Stacking Algorithm (3)
RPG's, challenge, and grinding (2)
Dear Adobe: Support Haxe, save your Tools (8)
Super Energy Metropolis Prototype 3 – Results (5)
The Stegosaurus Tail: when "The Long Tail" grows spikes (2)
Doubling Down on Community (2)