I’m the same guy who brought up the rename issue, but I just ran into another bug, the hard way.
On the “Night of the Living Knights” stage- where you’re pretty much expected to use the crystals in the area to blow up the knights that your defenders can’t really do much about at this point if you’re playing from the beginning- I started attempting to blow up crystals in a frantic attempt to destroy the knight revenants.
It didn’t go so well. For some reason, whenever I used lightning on the crystals, they simply disappeared. There was no explosion, and the enemies were unharmed- the crystal was gone, but that was the only tangible effect of my trying to detonate the crystals. I’m not sure why that’s the case, or if this happens with the Crystal spell (I’ll edit the results in when I get that far).
Edit: No, oddly enough, the Crystal spell works just as well as it always did- it explodes whether the timer runs out, or you strike it with lightning, no questions asked. It’s just the pre-existing crystals that seem bugged.
As before, I’m using Windows 7, Adobe Air 3.4, and version 1.0.0 of the game; Windows build. The last version I had was 0.9.01, which didn’t have this problem.