Abomination+ disappearing bug


#1

I haven’t seen this bug mentioned anywhere else:

When two Abomination+ stand next to each other and of them is killed it will cause the second Abomination+ to disappear (it’s not killed because it doesn’t spawn anything)
[attachment=1]abomination_disappearing.jpg[/attachment]
This seems to only happen when the Abomination is killed in a corner. As can be seen in the pic the Abomination just behind the one getting killed simply disappears

The version I’m running is GOG v.1.0.52
I’ve also added a savegame if it’s necessary for a reconstruction of the bug, just place the defenders in NG+“Night of the living Knights” as seen in the picture and let it play a few times. I’ve tried it several times myself and whenever the killing shot hits the Abomination in a corner the bug appeared.


#2

This bug was mentioned before, but Lars closed it just the last week with “doesn’t seem to happen”, so you’re just in time to prove him wrong.

From what I recall from my two previous occurences, there was really nothing “special” about where the abomination was. But if I recall correctly, in both cases it was that the abomination just disappeared when it was supposed to die and pop - I haven’t noticed it disappearing with full health like the one of yours.

I’ll try to reproduce it myself.

Edit: Yea, I just had it happen 2 out of 3 attempts on this map - and indeed it happens when the fat one bursts - sometimes enemies in range of the blast will get simply wiped out, all of them.
Doesn’t seem to be related to the death_effect blast - I’ve created a Mod with that commented out, so abominations don’t explode on death, and still I can repro it.

Bug 505 reopened.


#3

Thanks for this catch! I’m glad to hear we have a better shot at a repro case now, I’ll see what’s going on here…

Speculation: it could very well be related to enemy recycling, where the new enemies that are being spawned from the blast grab one of the abominations to recycle instead of forcing a new object instantiation.

EDIT: making progress, but this one’s a toughie! I added some extra logging, this is helping me narrow it down.