When you upgrade the unique armors, they’re described as having certain special abilities… but some of those abilities are never explained. Here are some questions:
- Physical Damage Resist (%)
- Does this apply to every attack, melee or ranged, from creeps? Are there any sources of magic damage other than an enemy librarian zapping one of your party members with a lightning bolt?
- Evade Physical (%)
- Suppose my healer has 7% evade, and I equip him with the upgraded Tiger Skin Vest (40% Evade Physical). Is his chance to evade a physical attack 47%? 44.2% (this is what would happen if the 40% and the 7% chances are checked separately)? Something else?
- Save vs Physical/Magic if HP > threshold
- What does it mean to save vs an attack?