Building a Better Wave -- DQ2 Progress Report for March 2022

So, last month I revealed that we had hired a full time level designer. Our (anonymous for now) new staff member has been incredibly helpful and I'm proud to say that the last month has been one of the most productive ones yet, involving a lot of revamping and rebalancing of the game's base formulas, with seven levels converted from "Lars' embarrassing placeholder" status to "actually interesting and fun."

This is a companion discussion topic for the original entry at