Uploading version 0.9.57 as I speak, for mac/win/linux.
I’m updating the index file now, but the uploads will take a bit of time. So if the links are broken, try again in an hour or so.
Fixes:
-Fixed various colorization bugs
-Fixed particle settings bugs, added ability to manually tweak particle density of AOE attack in data
-Added consistency to creep names
-Fixed some tutorials
-Fixed ‘buy multiple Evnis’ bug
-Made hermit pearls gold to distinguish them
And some other things, probably. Since there might have been some mislabeling with the last version, this one also has the promised memory leak fix and solves various crash bugs.
I will try to upload demo and browser builds later tonight. I’m pretty satisifed that the auto-update feature works as intended, and we’ve fixed most of the highest priority bugs. If all goes well, I think we will start deploying the game early next week as it’s now “good enough” for public consumption, and we really want gold edition available before PAX.
We’re probably going to do a “staged deploy” where we push new builds to the public update server first so people’s games will auto-update, then we update the store and website, then we update the kongregate and newgrounds versions. The idea is to start with the smallest audience and finish with the largest, so that if something goes wrong early on we can fix it before exposing it to too many people.
I’m thinking probably something like this:
-Upload to update server
- Linux
- Mac
- Windows
-Update website
- Update fastspring store versions
- Update browser demo
-Update web portals
- Update newgrounds demo
- Update kongregate demo / kreds version
We’ll see how it goes. Wish us luck! And keep filing those bug reports. If anything super critical shows up I’ll delay the release.