Hey guys, so one of the new features in gold edition is rudimentary mod support, but it’s not been thoroughly tested and I’d like to get some feedback as to whether it actually works or not!
The basics are this: on the save slot screen, click the “M” button, pick a name for your mod, and then export as much or as little data as you want from the game. Then, go change that data and graphics to your hearts content. Then, click the “M” button, select “load mod” and choose the mod folder you just created. The game will reload, using those data and graphics for the game.
If a file or graphic is referenced but not found, it will default to the internal one. So if your mod consists of a single .png file of a new revenant spritesheet, the entire game will be exactly the same but the revenant enemy will look different, for instance.
I have currently provided no documentation other than comments in the XML file (assuming that those even come through with the file export), and I’d like to fix that eventually.
Does every aspect of mod support work? Can you change levels as well as data and graphics? Can you move things around the overworld? Do things basically make sense?
One thing we don’t have support for yet is custom audio, but I’ll be working on this in the future. Let me know if you find any glitches here - this is such a huge feature I kind of feel like we won’t know what works 100% and what needs patching until some of us sit down and try to build some mods.