I just want to let you know, these blogs you’re writing do so much good. The developer of Epic Battle Fantasy had never even considered putting his game up on Steam and it took a lot of convincing by me to get him to try, especially by using the reference of how Defender’s Quest did in it’s move from Kong to Steam along with your various articles. He thought he wouldn’t get any more sales than he would by selling via Kongregate.
Being a major part of the Christmas Sale changed his mind completely, that was like Christmas morning for him. Now he’s developing games specifically with Steam in mind in terms of improved quality and content.
I’m assuming that selling your game / making ad revenue on Kong is just a nice, smooth slope with an initial bit of height that quickly slides downwards, not even a small stegosaurus involved? Maybe you should look at some of the promising Kong-only developers and share your articles and history with Steam with them, see if it’s possible to convince them to try to expand their horizons. Nerdook seems to have done okay with Vertical Drop Heroes HD on Steam.