Indie Solidarity - Telepath Tactics!

Today a bit of a personal post.

We have been pretty successful with Defender's Quest as of late, being fortunate enough to get on Steam, GOG, and reap the benefits of that attention. We're still not filthy rich, but we're now generating enough sales that if this keeps up I can switch from doing game design as a risky part-time hobby to a full-time job.

However, a seemingly inescapable trend in this and almost any other field is that the "rich get richer." In order to make sales you need attention, and to get serious attention you need "social proof," which you get from... either having made a lot of sales or having got a lot of attention.  I'm not sure if this is an intractable problem, but I promised that if I ever got my head above water in this business that I would do my best to help other projects succeed.



So, when I saw my friend Craig Stern was launching a Kickstarter for his Strategy-RPG Telepath Tactics, I decided to put my money where my mouth is. I pledged what I can, but even with our game's recent success my contribution is just a drop in the bucket.

What I do have is the magical ability to create free copies of Defender's Quest, which people seem to think is worth something. So, right now, if you pledge at the $100 level or higher, you'll get a DRM-Free copy of Defender's Quest that runs on Mac/Windows/Linux, as well as the Soundtrack, AND you'll get a Steam Key. And that's on top of all the other swell rewards that Craig is handing out. Most importantly, you'll be helping a cool dude make a really cool game happen.

Unlike some other Kickstarters, this one's a slam dunk. Craig has a great track record of finishing really fun games, is an excellent designer as evidenced in his many thoughtful posts about RPG design

Those of you who know me personally might be familiar with my philosophical/economic views, which tend towards Distributism/Georgism as an alternative to both Capitalism and Socialism.  The two key tenets of Distributism are "Subsidiarity and Solidarity."

A really great book on the subject of Distributism

Subsidiarity means that power and control should be pushed down the social hierarchy as far as possible - ie, individuals, communities, and local governments should have more control over their lives than a distant and aloof authority.  And yes, this principle applies both in government and in business.  The Independence Movement in games (a term I prefer to "indie") is all about this - being empowered to make games the way you want to make them, not the way a publisher, distributor, or greenlight committee demands.

To actually achieve subsidiarity though, you need to escape the control of the powers and bureaucracies who Have All The Money who demand your freedom in exchange for funding. And that's where Solidarity comes in. Without solidarity, subsidiarity becomes plain ol' individualism, and we all die alone.

Solidarity means pulling together as a community for the common good.  I wouldn't be here today if it weren't for other Indies who have freely given their time and effort to contribute to the commons. Adam Atomic and the volunteers on the Flixel project gave me a great game engine, the FlashDevelop project gave me a great development tool, Daniel Cook and the FreeSound project gave me some great public domain assets to get started with, and on and on and on.

It's time I gave back.  This is just the first step.  I'll be thinking of more things I can do in the future, but this is the least I can do for a great, deserving, FUN project that needs to get off the ground. Even better, he's got a playable demo of the game you can try out right this minute.

Seriously, why are you still reading this?

Go give Craig some money.

PS:

Also check out these awesome Indie RPG's. It's almost a crime they haven't gotten more coverage.

Frayed Knights
3D dungeon-crawlery type game, with an emphasis on characters and humour. Dev is currently working on a sequel.
Frayed Knights: The Skull of S'makh-Daon 
Greenlight Game
By: RampantCoyote
Now Available (including a free demo version) at FrayedKnights.com Frayed Knights: The Skull of S'makh-Daon is a 3D indie computer RPG for Windows featuring turn-based combat, old-school sensibilities, and...

NEO Scavenger
Pitch: Ex-Bioware dev, post-apocalyptic survivalist skill-based "western" RPG
NEO Scavenger 
Greenlight Game
By: danielcfedor
NEO Scavenger is a turn-based, rogue-like RPG where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with...

Phantasmaburbia
JRPG-style game about teenagers vs. the supernatural, emphasis on story, has an Earthboundy-vibe to it. Except it's way, way, better than Earthbound, IMHO.
Phantasmaburbia 
Greenlight Game
By: banov
"... the essence of a great game. It's fun, it's deep and it's a game that anyone would do well to try, even those who aren't necessarily RPG fans. " - JayIsgames...

I can't promise I'll be able to give a nod to every project that comes my way, but I'll do my best to point out all the ones I think our audience would like, and could use the attention :)







This is a companion discussion topic for the original entry at http://www.fortressofdoors.com/indie-solidarity-telepath-tactics/
1 Like

Hey guys!

Just wrote a new blog post:

http://www.fortressofdoors.com/2012/12/ ... ctics.html

The short of it is that there’s a promising Strategy RPG being developed by a friend of mine, and we’re trying to help him out as a way to give thanks for all the the Indie community has done for us. I’ve given him 200 free copies of Defender’s Quest to give out, as well as sprinkling various internet forums with free codes here and there as a way to urge people to contribute. I’d do the same here, but I figure if you’re reading this of all forums, you’ve already got a copy of the game by now :slight_smile:

I hate dying internets, if I would read this earlier, I would at least try to help. Have you got any .nfo on a second funding attempt? D: Would chip in, write about it in my blog, maybe even do a little “real-life advertising”. I am a huge fan of “Fire Emblem”, and the game sounds like my dream in digital form, would be a shame if it would not came out D:

I gave it a short try and my first impression is that the combat is way too slow for my liking. Partially it’s the combat system with enforced attack skill selection, partially the interface - but winning the first serious battle was simply too long endeavour for my liking. I can accept turns this long in complex wargame simulators where there are many worries like weather, logistics etc., but not in a game of this kind. Compare it i.e. with Wesnoth, much “faster” feeling from that one.
Also the plethora of unit types with their special powers might seem cool to somebody, but to me there was simply too much to stomach at once. And about the last nail in the coffin for me was the orthogonal combat system. The idea that archers can attack only on horizontal/vertical lines, that’s so outdated to me. Battles reverted to singleplayer mental chess, logistics of moving units around so that I could squeeze attacks from most of them, while they cannot even pass through each other’s square, that’s not really my idea of fun.

Maybe the final game will be a lot different, I’m not condemning totally, but as it looks now, for me it’s not really promising…