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But, then, how would this be solved, and to what purpose, with level cap or gear cap restrictions? What if I want to get 3 stars on a low level in normal game with my level 30 party? Even if I go to battle naked, I will still pwn the creeps. And I dare say I would still pwn them even with higher skills turned off.
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I don’t think you understand what level/gear caps are, because what you’ve described here is exactly what it would prevent.
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I understand level/gear caps just fine. Gear caps are pointless here, because the main source of power is your defender’s levels, skills and boost levels. So, if you really wanted to restrict a party’s playing strength to any particular level, you would have to alter and restrict an awful lot of things. Just forbidding gear obtained on higher levels wouldn’t really matter. And even restricting skills wouldn’t matter. You would have to downgrade Azra’s PSI power, defenders base attack and whatnot. And for what purpose?
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I really wonder how do other games tackle the issue of “current level is too hard for me because I suck at this game”.
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You give them a lower difficulty to play on, which this game already has, and then it defeats the purpose of lower difficulties because all difficulties can be trivialized with grinding.
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Pardon me, but there’s nothing wrong about the fact that all difficulties CAN be trivialized by grinding. There is absolutely no reason why grinding should be forbidden/prevented. The possibility of grinding doesn’t affect the game negatively in any way. It’s there for those who want to use it, for those who cannot manage otherwise. And there are other ways to achieve the same thing - play on casual, set XP and scrap multipliers, edit your savegame to add yourself heaps of scrap to spend on gear.
The game is not a grindfest. Except for the few last levels in NG+, grinding is absolutely not needed if you’ve got the skills to beat the game.
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Okay, then prove me wrong. Post a video of the first 10ish missions where you don’t replay a mission once for extra XP, just start on “Extreme” (not going “Normal” - “Advanced” - “Extreme”), or just cruise through on “Normal”. In either case, never losing a fight once/many times to “grind” through the 50% gains through defeat.
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I’ve done exactly that (cruise through on Normal difficulty, fail penalty 100%, restarting if I couldn’t get a perfect, so in my playthrough I never replayed a battle, gained all battle rewards (XP and scrap) exactly once. I’ve done that several times during the game development (maybe I was even the first to do it, certainly the first to post about it here), the last attempt starting with build 1.0.35 or something. I won’t bother with a video, you’ll just have to take my word for it .
(Well, on the last playthrough it was “almost” no grinding. NG+ Sheep level was simply not possible on Normal, I had to do that on Casual, and I accidentally “grinded” once on the first Zelemir level when I was trying to verify that I could kill him fast, ignoring his minions completely).
Yes, some of the levels were extremely challenging - and that’s IMO a good thing, because both the non-grind linear gameplay and the Hero mode without extra grinding are meant to be tough. (By hero mode I mean playing with no recruiting and no weapon purchases at all, and with grinding limited to replaying earlier battles on Extreme (or advanced if you cannot yet beat Extreme) just once. That is, an attempt to get all gold stars as quickly as possible. (I’ve done everything on Normal and Extreme only. The only levels I managed only on advanced were Desperate dash to freedom and side quest 7, and the remaining 6 on normal (party level 45)