Greetings all!
I love this game greatly, and it’s been absorbing a bunch of my time. I love the accessibility options currently available, and I like that according to the board, there are plans afoot for a DQ+ at some point.
In discussion with some friends, I was wondering if an option might be added to the Accessibility Menu to let you turn off any XP gains if you lose the mission? I know a number of people who want to learn the levels within the tolerances that they start with, and if they level up via losing repeatedly it feels like cheating to them.
What do people think? Hell, if the developers lean in that direction, would it be worth having a diallable setting on this? That would mean that you could select an option not to get any XP even if you survive a level, but fail to Perfect, assuming that getting a Perfect is the goal.
Of course, that might just be a whole extra layer of fiddliness to introduce on top of the original suggestion, but there we go.
Some people play TD-style games as action-puzzles as much as anything else, and I think this might be an attractive option - regardless of what depth of diallability it’s introduced at. It’d also be interesting for such a setting to be tangential to overall difficulty, since it’d open things up for people who might want to play as a puzzle even when on basic difficulty levels, as well as for the harder-core difficulty-mongers.
Thoughts?
- KRVeale