Player-Friendly Atomic Game Modding

Like many game devs, I got my start making mods for other games. And if your experience was anything like mine, you'll recall brilliant creative highs punctuated by long tedious slogs sorting through obscure and poorly documented data formats, unless you were really unlucky and reduced to directly hacking binary files themselves. Modding is often difficult and error-prone both for the user and the consumer, but it gets even worse if you try combining mods.

This is a companion discussion topic for the original entry at