Hey guys!
We’re getting a lot of great feedback on this forum about version 1.0.1, and rest assured I’m diving into the bugs as we speak. One thing has stuck out - it seems that there are some random difficulty spikes and other little problem areas that people are running into, that are kind of hard for us to predict and foresee. Furthermore, it’s always tricky for us to know whether to “spot-balance” issues brought up in the forums because we’re not sure how widespread the problem is. Sometimes it’s obvious and we just do it, but other times we’re like - “was this just a problem for this one person’s strategy and party build?”
Here’s where I’m going with this - you might have noticed in the game options that we track some anonymous metrics (you can turn this off by selecting “Don’t track me, bro!”). Right now we’re using Playtomic, and it’s not really given us any super useful information because I didn’t know what to look for when we started. I’m thinking of designing some “actually useful” metrics to get some broad data about how people play the game, so we can use that as additional information when balancing.
The main thing I’m looking for is battles that are too hard for their sequence - ie, extreme challenges that are way too tough to beat at level X, but the next two extreme challenges on the map are just fine at that level. I need a way to measure for this kind of thing that’s easily trackable, especially over large numbers aggregated together or charted on a graph.
Here’s an idea I have:
Track what level Azra is at when a certain level challenge is beaten
This would produce a graph kind of like this, I imagine (totally fake mockup):
This would tell me right away that a lot of players had to skip the extreme challenge on battle 5, then come back to it later. This would be tracked so that we could chart NG+ separately from normal game, as well as just chart all the battles of the same challenge level on a single chart. We don’t need the line to be perfectly smooth - even small spikes are okay by us, we just wouldn’t want random cliffs popping up that we can’t see because we haven’t measured things.
Stuff like that.