I spot checked the Spanish stuff and everything I saw looked good. I ran into one thing, but then realized it happens on the English stuff as well. I’ll admit that I haven’t looked through any kind of bug reports in the past so I have no idea if this is known or not.
I tested this on version 1.1.49
The summary is that there are some interesting inconsistencies in how the special abilities for special items (the Plus version) have their name/abilities/description shown in the equipped item tile for characters. Here are some reproduction steps:
1 - Load a save game that has someone with special+ items equipped in either New Game or New Game+ (reproduced on both).
2 - Highlight a character with a special item. In my case I did Bakal with Kozomon’s Scepter+, but it really doesn’t matter.
3 - Hover over the weapon that user has equipped. Note that The information box shows Name of Item, Description of special abilities then Special item standard description (the storyline about it). In the case of Kozomon’s Scepter+ this actually causes the name itself to be off the top of the screen. (This is possibly something else to look at, but not the interesting thing I’m getting to. The fact that I’m not writing this up as a separate bug report is probably why I’m a developer instead of a tester.)
4 - You can check that all special+ items of the same type behave the same (ie, Beasts Weapon+ on Wrenna, Archshepherd’s Staff+ on someone else, but NOT Evni+ on someone, special armor, etc.). Additionally you can go to the map and back to the party screen an arbitrary amount of times and it stays the same.
4a - If you want to see the same behavior for other item types (such as swords) you can change the equipped sword on anyone in the same manner. It’s interesting that this is item class specific.
5 - Change someone’s equipment, ie give a healer with a regular item a different staff (even if it’s of the same type, ie Pilgrim’s Staff+ to a different Pilgrim’s Staff+ you have in your inventory.) or even unequip and re-equip the exact same weapon (I’m guessing anything that triggers a “this changed and needs to be saved” state).
6 - Go to overworld map and then back into party.
7 - Note that for all staffs that are equipped if you highlight the character and then hover over the weapon it no longer shows special abilities. It just shows name and standard description. (This makes Kozomon’s Scepter now fit on screen, so that’s a plus, I guess).
8 - Note that you can now leave the game your in and re-open that save (or even a different save) and the behavior is now the same: show name and standard description only. However, if you close the game entirely and start it up again you are back at step 1 where you show Name, special item abilities, description.
9 - Note that now if you go to any character and change weaponry you’ve switched the scenario as long as you remain in the party screen all items of that class will now show name, special abilities, description. Unlike before, however, this status is just temporary until you go to the overworld map and return to the party screen. Then the equipped item will just show name and description again (unless you unequip/re-equip). Again, this is item class specific so when you change a staff the swords are still in whatever state they were in when you got there, etc.
So, I’m used to a severity rating scale of 0 - 4 where 0 is something like your software is causing servers to catch and eat small animals and endangering children, 1 is critical and top priority but not melting servers or anything, 2 is important enough that not fixing it would delay shipping, 3 is a “nice to have” in that it would be great to be fixed in the ephemeral ‘someday’, but in reality is of such little consequence it could be ignored forever with no real detriment to anyone involved and 4 is something like a customer requesting that your entire product be translated into Klingon or that you add Novell Netware as a supported platform. In that scale I’d classify this as a solid 3. Maybe 3.5.
Sorry that got long. Hopefully it’s clear enough to explain what I saw. If not, let me know.
Edited to clarify a few steps and fix a few inconsistencies.