Hey everyone. So here’s how access to DQ2 builds is going to work for our alpha backers and testing volunteers.
Access to Builds
Last time around, we just had a hidden “bug test” server where I would dump test builds. It was kind of a mess and not very secure. So I think a better solution this time around will be just using dropbox to give people access to the latest builds, that way I can share on a per-user basis and simplify the process of uploading builds.
The only concern is that not everyone may be able to use dropbox. Is it blocked in anyone’s countries or anything? Otherwise I think that will be the best way to handle this. Please let me know, and if so I will set up access for all of our alphas and testers.
Bug Reporting
We’re no longer going to be using BugZilla. Instead, we’re using issues posted directly to Github. So if you want to report a bug “for real”, head on over to https://github.com/larsiusprime/tdrpg-bugs and click on “issues.” (You will need a Github account). We have a category on this forum for bug reports because we know we’ll have them posted here anyway so we might as well organize that, but the preferred location is Github.
Here’s an example of a good bug report.
I’m now using waffle.io as my personal bug tracker. This is a tool that gives you a more robust interface for issues, formatting them much like trello does, but with the added benefit of already being tighly integrated with Github.
Even better, I can mix in several repositories at once, so I can see publicly reported bugs with my own team’s internally reported stuff, and also drag in related work from the HaxeFlixel project. In short, this takes all of my different work channels and put them all in one place so I can focus.
Now it’s time for me to get to work!