Alrighty, working on that. Here’s the results:
Fixed
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Title in town screen: Fixed.
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“Nobody” as owner when selling stuff: Fixed.
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Plurals/etc for “All X are equipped” – right you are. Dynamic sentence construction is bad. Replacing with full sentence flags, such as:
“$UI_EQUIP_ALL_W_SWORD_EQUIPPED”,“All swords equipped!”,
“$UI_EQUIP_ALL_W_STAFF_EQUIPPED”,“All staffs equipped!”,
“$UI_EQUIP_ALL_W_BOW_EQUIPPED”,“All bows equipped!”,
“$UI_EQUIP_ALL_A_LIGHT_EQUIPPED”,“All light armor equipped!”,
“$UI_EQUIP_ALL_A_HEAVY_EQUIPPED”,“All heavy armor equipped!”,
“$UI_EQUIP_CANT_UPGRADE_W_SWORD”,“You have no swords I could improve!”,
“$UI_EQUIP_CANT_UPGRADE_W_BOW”,“You have no bows I could improve!”,
“$UI_EQUIP_CANT_UPGRADE_W_STAFF”,“You have no staffs I could improve!”,
“$UI_EQUIP_CANT_UPGRADE_A_LIGHT”,“You have no light armor I could improve!”,
“$UI_EQUIP_CANT_UPGRADE_A_HEAVY”,“You have no heavy armor I could improve!”,
“$UI_EQUIP_NO_W_SWORD”,“No swords owned!”,
“$UI_EQUIP_NO_W_STAFF”,“No staffs owned!”,
“$UI_EQUIP_NO_W_BOW”,“No bows owned!”,
“$UI_EQUIP_NO_A_LIGHT”,“No light armor owned!”,
“$UI_EQUIP_NO_A_HEAVY”,“No heavy armor owned!”,
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MELEE/RANGED/ULTIMATE flags defined but not used - found this in recruit/redesign screen as well as in battle. Fixed.
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Skills/Equip button - widened this a bit. Text should fit now.
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Item type to left of button - fixed this, also fixed “This class can’t equip weapons!”, etc, text.
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Loading text that shows on savegame load - fixed
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$MISC_DEFEND/$PARTY_DEFEND: Fixed this. Now all fields use $PARTY_ATTACK/DEFEND, so you can specify your own tabbing as necessary to make things line up.
*Skill names in requirements text - Fixed.
*Target, Hits, Dmg, Cooldown, Special: Fixed.
*Party Screen Class Names: I separated it into two text fields, and the second one can drop down to a second line if necessary. This seems to work.
*Party Screen HP/XP: noticed these were using MISC_HP/XP rather than PARTY_HP/XP. Now you can use those to specify tabs, etc.
*Mod export tasks: Fixed.
Other
- “Random” button - this works in German. In your data_system.csv I see: “$MISC_RANDOM”,“random”, so I think you just missed it.
Comprehensive list of new flags as a result of these edits:
data_system.csv:
"$UI_EQUIP_ALL_W_SWORD_EQUIPPED","All swords equipped!",
"$UI_EQUIP_ALL_W_STAFF_EQUIPPED","All staffs equipped!",
"$UI_EQUIP_ALL_W_BOW_EQUIPPED","All bows equipped!",
"$UI_EQUIP_ALL_A_LIGHT_EQUIPPED","All light armor equipped!",
"$UI_EQUIP_ALL_A_HEAVY_EQUIPPED","All heavy armor equipped!",
"$UI_EQUIP_CANT_UPGRADE_W_SWORD","You have no swords I could improve!",
"$UI_EQUIP_CANT_UPGRADE_W_BOW","You have no bows I could improve!",
"$UI_EQUIP_CANT_UPGRADE_W_STAFF","You have no staffs I could improve!",
"$UI_EQUIP_CANT_UPGRADE_A_LIGHT","You have no light armor I could improve!",
"$UI_EQUIP_CANT_UPGRADE_A_HEAVY","You have no heavy armor I could improve!",
"$UI_EQUIP_NO_W_SWORD","No swords owned!",
"$UI_EQUIP_NO_W_STAFF","No staffs owned!",
"$UI_EQUIP_NO_W_BOW","No bows owned!",
"$UI_EQUIP_NO_A_LIGHT","No light armor owned!",
"$UI_EQUIP_NO_A_HEAVY","No heavy armor owned!",
"$SKILL_DESC_COOLDOWN","Cooldown",
"$SKILL_DESC_EFFECT","Effect",
"$SKILL_DESC_HITS_NUM","# Hits",
"$SKILL_DESC_SPLASH","Splash",
"$MISC_UNKNOWN","unknown",
"$MISC_NOBODY","Nobody",
maps.csv:
"$INDEX_HOSPITAL_TITLE","The Hospital",
New version will be 1.0.77, and I’ll start the packaging/upload procedure now. Should be up in 15 minutes or so.