Blog


Topic Replies Activity
Super Energy Metropolis Prototype 3 1 May 10, 2015
Design 101 : First Principles 1 May 8, 2015
Rebooting the RPG 1 May 8, 2015
Upgrades, Equipment, and Skill Trees 2 May 8, 2015
Fixing Steam's User Rating Charts 1 October 6, 2014
Steam Traffic Patterns Deep Dive 1 November 19, 2014
Automated Transparent Development 3 April 1, 2015
Was Localizing Defender's Quest Worth It? 20 March 30, 2015
Defender's Quest 2 - Weaselmancer and cast preview 33 March 28, 2015
DQ1HD and DQ2 Milestone Plan 3 March 4, 2015
I Wish Upon a Steam 5 January 19, 2015
DQ2 Update and DQ1-HD Announcement 16 January 15, 2015
Brave NewSteam World 2 September 30, 2014
WhoLetsPlay - 2014 plans 1 January 1, 2014
Playing Defender's Quest with the Steam Controller 1 January 18, 2014
Flash is dead, long live OpenFL! 1 March 17, 2014
An Algorithm for Discovering "Hidden Gems" 1 April 16, 2014
Defender's Quest 2 Engine progress - resolution! 1 May 7, 2014
The Quest to Upscale Pixel Art 10 September 23, 2014
Follow Your Dreams!...Or Maybe Don't 7 September 1, 2014
Designing an Anti-Incest Algorithm 3 August 23, 2014
Automatic Progress Tracking 3 August 2, 2014
Will that crowdfunded game ever actually ship? 2 July 26, 2014
A Status Effect Stacking Algorithm 3 July 10, 2014
RPG's, challenge, and grinding 2 June 30, 2014
Dear Adobe: Support Haxe, save your Tools 8 June 27, 2014
Super Energy Metropolis Prototype 3 – Results 5 June 19, 2014
The Stegosaurus Tail: when "The Long Tail" grows spikes 2 June 4, 2014
Doubling Down on Community 2 May 28, 2014
WhoLetsPlay: Getting Started 1 December 23, 2013