Super Energy Apocalypse Post-Mortem
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4
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May 25, 2015
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Don't mess with RPG's
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11
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May 15, 2015
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Super Energy Metropolis Prototype 1
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3
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May 14, 2015
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Super Energy Metropolis Prototype 2 – results
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1
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May 10, 2015
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Super Energy Metropolis Prototype 1 – Results
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1
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May 10, 2015
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Super Energy Metropolis Prototype 2
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1
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May 10, 2015
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Super Energy Metropolis Prototype 3
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1
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May 10, 2015
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Design 101 : First Principles
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1
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May 8, 2015
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Rebooting the RPG
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1
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May 8, 2015
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Upgrades, Equipment, and Skill Trees
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2
|
May 8, 2015
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Fixing Steam's User Rating Charts
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1
|
October 6, 2014
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Steam Traffic Patterns Deep Dive
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1
|
November 19, 2014
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Automated Transparent Development
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3
|
April 1, 2015
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Was Localizing Defender's Quest Worth It?
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20
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March 30, 2015
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Defender's Quest 2 - Weaselmancer and cast preview
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33
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March 28, 2015
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DQ1HD and DQ2 Milestone Plan
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3
|
March 4, 2015
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I Wish Upon a Steam
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5
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January 19, 2015
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DQ2 Update and DQ1-HD Announcement
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16
|
January 15, 2015
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Brave NewSteam World
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2
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September 30, 2014
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WhoLetsPlay - 2014 plans
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1
|
January 1, 2014
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Playing Defender's Quest with the Steam Controller
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1
|
January 18, 2014
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Flash is dead, long live OpenFL!
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1
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March 17, 2014
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An Algorithm for Discovering "Hidden Gems"
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1
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April 16, 2014
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Defender's Quest 2 Engine progress - resolution!
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1
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May 7, 2014
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The Quest to Upscale Pixel Art
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10
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September 23, 2014
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Follow Your Dreams!...Or Maybe Don't
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7
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September 1, 2014
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Designing an Anti-Incest Algorithm
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3
|
August 23, 2014
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Automatic Progress Tracking
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3
|
August 2, 2014
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Will that crowdfunded game ever actually ship?
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2
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July 26, 2014
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A Status Effect Stacking Algorithm
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3
|
July 10, 2014
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