Just posted this on Steam:
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Hey everyone! Patch version 1.0.90 has just been pushed to the "test_public" beta branch. Here's what's new:
Fixes Speed stat text cut-off in skill previews
Fixes enemy armor stat displaying incorrectly
Fixes display errors with skill bonuses for bleed, poison, etc, flavors
Fixes exploit that lets you purchase multiple unique armors
Fixes infinite-inspire exploit on boss levels
Fixes "can't delete saves when cloud saves are on" bug
Added checkbox to force workshop to open in your web browser
Fixes display glitch with water enemies
Fixes glitch with credits music in ending sequence
Just Windows for now. I'll try to get Mac/Linux out ASAP, and they'll also go on test_public.
I've also taken the liberty of recompiling the SteamWorks communication layer form scratch, hoping this will fix the notorious "can't get achievements bug" some of you have been having. I haven't been able to reproduce this on my own computer (my achievements work fine), so if this doesn't fix it I will add error logging to the next build to help track the problem down.
Here's how to try out Version 1.0.90:
1) In your steam library, right click "Defender's Quest"
2) Click "Properties."
3) Click the "Betas" tab
4) Opt-in to the "test_public" beta branch. No password is required.
Your game should update and get the patch. If it doesn't:
5) Open Properties-->Local Files tab.
6) Click "Verify Integrity of Game Cache"
This can sometimes force the game to update if it's not behaving.
I will always push the latest patches to this beta branch for testing before public release, so as to minimize any damage from new bugs I might be introducing.
So be advised: test_public features the latest code, which might be unstable. I need your help to test it, but if you'd rather just wait until it's safe, don't opt in to the test branch and you'll get the tested update a few days than the testers.
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Sorry no builds on Humble Store, GOG, public update server yet. Steam's beta branches makes distributing to testers really really easy, so that's my new pipeline for now. Will try to get something up for everybody else tomorrow.
And yes, I know this is only like half the bugs. Will address those shortly. I figure I've got a solid week of bugfixing ahead of me at the least.